Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 50 60 |
1. [TRADE] One Thousand to One - in Intergalactic Summit [original thread]
Brother Havohej always handles these situations with such style. Kudos on the happy ending for more than a million of our brethren! Next time, I'm sure that you can reduce criticisms of your methods by treating the prisoners with all of the care ...
- by Becq Starforged - at 2010.01.08 20:50:00
|
2. When did HACs get so expensive? - in EVE General Discussion [original thread]
The components required to build T2 ships was modified heavily in Dominion. -- Becq Starforged The Flame of Freedom Burns On!
- by Becq Starforged - at 2010.01.07 23:59:00
|
3. STUCK! with tengu! - in EVE General Discussion [original thread]
Originally by: Deadly Morph Yea yea guys i know its a big major fail just never thought i would get stuck you see xD and i have 5 launchers and 1 large sheild rep we where quikly running a c2 with 5 people i mean wat can go wrong o_0 the m...
- by Becq Starforged - at 2010.01.07 23:49:00
|
4. A serie of possible solutions to the Insurance Fraud crisis thing - in EVE General Discussion [original thread]
Originally by: SebbyTheFreak Idea 05 : Similar to above, put a STANDING SCORE with the insurance company. Would be a re-use of already existing game mechanics and probably fairly easy to add. Standing is affected by statistics like frequen...
- by Becq Starforged - at 2009.12.23 02:00:00
|
5. We Are All Slaves - in Intergalactic Summit [original thread]
Has the time for the "Slavery really isn't Slavery, but Freedom is" speech come around again already? -- Becq Starforged The Flame of Freedom Burns On!
- by Becq Starforged - at 2009.12.17 23:06:00
|
6. Fix the DT-dependent FW plex spawning - in Assembly Hall [original thread]
This problem has been long ignored by CCP; it doesn't seem like it should be that difficult to fix. Here are two possible solutions: 1) Instead of having each plex 'object' set to be of a specific faction (and therefore being unusable if it respa...
- by Becq Starforged - at 2009.12.16 01:17:00
|
7. Question About the New Sov Mechanics - in EVE General Discussion [original thread]
Once the SBUs (gate flag modules) have gone online, any station/hubs are vulnerable. Period. Anyone can attack them. Once they've been knocked out (through several reinforcement stages, the TCU (system ownership flag module) is vulnerable. Anyone ...
- by Becq Starforged - at 2009.12.15 23:44:00
|
8. Will someone explain this message to me? - in EVE General Discussion [original thread]
My guess is one of the following: * you were criminally flagged in lowsec and were trying to jump to highsec, where CONCORD would promptly dispatch you, or * you were criminally flagged and made it back to a highsec station (possibly involving bei...
- by Becq Starforged - at 2009.12.03 02:33:00
|
9. [UNITY] A Half Decade of Struggle - in Intergalactic Summit [original thread]
Until the last of our brethren lives free, our struggle goes on. For our people! -- Becq Starforged The Flame of Freedom Burns On!
- by Becq Starforged - at 2009.11.26 00:47:00
|
10. [UNITY] - 5 Years - in Corporation, Alliance and Organization Discussions [original thread]
The struggle for Freedom goes on! (And are you sure that that isn't ... PIE?!) -- Becq Starforged The Flame of Freedom Burns On!
- by Becq Starforged - at 2009.11.26 00:36:00
|
11. [Proposal] Mechanic to fix "docking games" - in Assembly Hall [original thread]
Originally by: Mookuh I like the idea of nerfing docking-games, but giving people the option to keep the enemy comitted until one side is destroyed or has warped off(though realistically, you aren't going to get away in a battleship...) ha...
- by Becq Starforged - at 2009.11.25 00:01:00
|
12. Decent Insurance for T2s - in Player Features and Ideas Discussion [original thread]
While I'm sure there are few T2 pilots who wouldn't accept a huge payout from the NPC insurers eevry time their ships pop, the basic truth is that from a PvP perspective, insurance is bad because it makes ship loss more trivial, and from a game ec...
- by Becq Starforged - at 2009.11.24 03:15:00
|
13. Deadspace... make sense please - in Player Features and Ideas Discussion [original thread]
Deadspace pockets don't actually prevent warp drive useage completely, they simply create disturbance that interact very badly with any warp drive that hasn't been tuned to work with the particular deadspace in question (and every deadspace has ...
- by Becq Starforged - at 2009.11.24 03:00:00
|
14. [Proposal] Mechanic to fix "docking games" - in Assembly Hall [original thread]
Originally by: Dav Varan Any docking timer should only occur at NPC stations. An outpost is a very expensive corporate/alliance asset. As such it should be a position of strength to fight from. An outpost should never refuse docking requ...
- by Becq Starforged - at 2009.11.20 22:36:00
|
15. [Proposal] Mechanic to fix "docking games" - in Assembly Hall [original thread]
Originally by: Dav Varan Your solution does not fix the scenario you were complaining about in your original post. Carriers repping a titan would not get an docking timer to start with so shooting the carrier would not extend timers in th...
- by Becq Starforged - at 2009.11.20 18:50:00
|
16. [Proposal] Mechanic to fix "docking games" - in Assembly Hall [original thread]
Originally by: Ashina Sito Sounds good. I only see one problem. A player can exploit the aggression timer to hold the target indefinably. Pilot A unlocks and engages pilot B. Pilot A can not kill Pilot B. Pilot B keeps a point on Pilot A...
- by Becq Starforged - at 2009.11.19 05:48:00
|
17. Dominion Supercarrier Feedback - in Test Server Feedback [original thread]
My take, for what it's worth: I like the addition of fighter-bombers, the ability to dock, and the lower price. While I would never consider flying one of the current motherships (because I'd be locked into it) I would certainly consider the new ...
- by Becq Starforged - at 2009.11.19 03:51:00
|
18. Fixing defenders - in Assembly Hall [original thread]
Just a drive-by: in my opinion, the only reasonable fix for defender missiles is to make them toggles (like hardeners) instead of activated items (like weapons). You should be able to turn them on, then have them automatically attempt to shoot dow...
- by Becq Starforged - at 2009.11.19 02:15:00
|
19. [Proposal] Mechanic to fix "docking games" - in Assembly Hall [original thread]
Originally by: Don Pellegrino The only thing I don't like is that sometimes you will land 800-1300 meters off a station, so you have to approach it before being able to dock and a frigate (especially an inty) could easily agress you, thus ...
- by Becq Starforged - at 2009.11.19 02:08:00
|
20. [Proposal] Mechanic to fix "docking games" - in Assembly Hall [original thread]
Originally by: Agent Known That being said, this should be extended to jumping as well. It's not as bad as station games, but playing ping-pong with WTs isn't exactly a fun time... Note that while I use the term 'docking games' frequent...
- by Becq Starforged - at 2009.11.19 01:50:00
|
Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 50 60 |
First page | Previous page | Next page | Last page |